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- on exitFrame
- global nappi_sprite, dire, min_duration
- if dire = 1 then
- set the directToStage of member the member of sprite 110 to 1
- set the directToStage of member "sml_sun" to 1
- set dire to 0
- end if
- LiveRollOver(103, 103)
- if SpriteExists(110) > 0 then
- if the duration of the member of sprite 110 > min_duration then
- LiveRollOver(110, 80, 0)
- end if
- end if
- DefCurs()
- if the puppet of sprite nappi_sprite = 0 then
- set the puppet of sprite nappi_sprite to 1
- end if
- set us to 0
- if rollOver(80) and (SpriteExists(110) > 0) then
- set the locV of sprite nappi_sprite to 156
- set us to 1
- end if
- if rollOver(81) then
- set the locV of sprite nappi_sprite to the locV of sprite 81 + 15
- set us to 1
- RollEarth(91)
- end if
- if rollOver(82) then
- set the locV of sprite nappi_sprite to the locV of sprite 82 + 15
- set us to 1
- RollEarth(92)
- end if
- if rollOver(83) then
- set the locV of sprite nappi_sprite to the locV of sprite 83 + 15
- set us to 1
- RollEarth(93)
- end if
- if rollOver(84) then
- set the locV of sprite nappi_sprite to the locV of sprite 84 + 15
- set us to 1
- RollEarth(94)
- end if
- if rollOver(85) then
- set the locV of sprite nappi_sprite to the locV of sprite 85 + 15
- set us to 1
- RollEarth(95)
- end if
- if us = 1 then
- set the locH of sprite nappi_sprite to 460
- else
- if the locV of sprite nappi_sprite < 480 then
- set the locV of sprite nappi_sprite to 490
- end if
- end if
- go(the frame)
- end
-